How can Architecture influence the political landscape? Can architecture position itself within political debate, or reveal insight about political candidates? Through parametric modeling, what are the possibilities generated through simultaneous influence from opposing forces? Can architectural form arise out of debate or confrontation?
This project attempts to address these questions within the context of the 2008 presidential election between Senator Barrack Obama and Senator John McCain. The project acts as a temporary speech/debate platform which follows the candidates to the three debate locations; Mississippi State University, Washington University, and Hofstra University. Debate and Interaction drive the platforms by exploring the idea that direct confrontation of opposing parties causes a transparency through this interference and honesty in the dissemination information.
Explorations were made into various sections exploring an architecture which causes interference interaction between candidate and candidate, candidate and voter, and voter and voter. Using these sections, a parametric model was constructed which takes in criteria governing these various sections, or speech scenarios, such as: size of crowds, candidate adjacencies, and levels of intimacy with voters. This model acts as a gameboard which is embedded with a simple set of controls depending on the desired effect. This gameboard is then given to the candidates and an exchange of turns or moves is carried out which ultimately determine the form of the next debate platform. The flexibility and positioning of the model allows insight into the attitudes of the candidates. After the candidates have played and debated upon their generated platform, a third player is added to the mix, the voter. The voter opinion of the previous debate change the criteria settings and extents embedded in the parametric model, thereby forming a new gameboard. The game sequence is then replayed by the candidates on the new gameboard and the process is repeated.